The different sealing methods: how to choose the right technology?

Depending on your objectives (hygiene, best-before date, presentation, speed), there are several technologies to choose from: simple sealing, MAP, gas scavenging, Skinpack and vacuum bagging. Here’s a clear comparison to help you decide quickly.

To remember: Priority DLC → MAP. Premium presentation → Skinpack. Cost-controlled speed → gas scavenging.


Contents


Express comparison

TechnologyObjectiveHighlightsLimits
Simple sealingHygiene + zero leakageFast, economical, tamper-proofStandard DLC (air present).
MAP (vacuum + gas)Extending the CSDControlled atmosphere, non-compressed productBarrier consumables required.
Gas sweepReduce the O₂ quicklyVery fast, often low investmentO₂ residual more variable.
SkinpackPremium presentationFixed assets, vertical presentationMore expensive films, slower cycle.
Sous-vide sachetBlock the O₂Effective on conservationCrushing possible, slower bagging.

Focus: single sealing

Priority: hygienic, tamper-evident, leak- and odor-proof. Ideal for takeaway and transport.

Focus: MAP

Priority: extend shelf life and stabilize product, while maintaining volume (“cushion” gas). Requires high-barrier consumables.

Focus: gas scavenging

Priority: speed. Oxygen is expelled by a gas flow, without a vacuum phase. Fast results, but sometimes less repeatable than a full MAP.

Focus: Skinpack

Priority: added value. The film hugs the product for premium 3D rendering and immobilization for vertical presentation.

Focus: vacuum-packed

Priority: maximum oxygen suppression. Highly effective on preservation, but can compress certain products and requires time for bagging.


FAQ (SEO optimized)

Which technology to choose for DLC?

MAP is generally the most suitable, as it precisely controls the storage atmosphere while preserving the presentation.

Which technology is best for on-shelf presentation?

Skinpack is particularly relevant: premium rendering, immobilized product, easy vertical presentation.

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Would you like to compare these technologies for your specific use case (product, speed, consumables, DLC target, rendering)?

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